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00041 #include <stdio.h>
00042 #ifndef __UNIX_
00043 #include <malloc.h>
00044 #endif
00045 #include "mensagem.h"
00046 #include "memvirtu.h"
00047 #include "lowparam.h"
00048 #include "lowmacro.h"
00049 #include "lowsolid.h"
00050 #include "hiegroup.h"
00051 #include "vectorop.h"
00052 #include "disdispl.h"
00053 #include "animatio.h"
00054
00055 MOVE *CreateElementAni(Mov cod)
00056 {
00057 MOVE *p;
00058
00059 if ((p = (MOVE *)malloc(sizeof(MOVE))) == (MOVE *)NIL)
00060 {
00061 fprintf(stderr, "CreateElementAni: no memory left!\n");
00062 return((MOVE *)NIL);
00063 }
00064
00065 if (cod == MovimentoCamera)
00066 {
00067 if ((p->mu.mc = (MOVCAM *)malloc(sizeof(MOVCAM))) == (MOVCAM *)NIL)
00068 {
00069 fprintf(stderr, "AddCamAni: no memory left!\n");
00070 RemElementAni(p);
00071 return((MOVE *)NIL);
00072 }
00073 }
00074 if (cod == MovimentoAxis)
00075 {
00076 if ((p->mu.ma = (MOVAXS *)malloc(sizeof(MOVAXS))) == (MOVAXS *)NIL)
00077 {
00078 fprintf(stderr, "CreateElementAni: no memory left!\n");
00079 RemElementAni(p);
00080 return((MOVE *)NIL);
00081 }
00082 }
00083
00084 p->tipo = cod;
00085 p->next = (MOVE *)NIL;
00086 return(p);
00087 }
00088
00089 void AddElementAni(MOVE *e)
00090 {
00091 MOVE *p;
00092
00093 if (movhead == (MOVE *)NIL)
00094 {
00095 movhead = e;
00096 return;
00097 }
00098 for (p = movhead; p->next; p = p->next)
00099 {
00100 ;
00101 }
00102 p->next = e;
00103 e->next = (MOVE *)NIL;
00104 }
00105
00106 void RemElementAni(MOVE *p)
00107 {
00108 MOVE *e;
00109
00110 if (p == movhead)
00111 {
00112 movhead = (MOVE *)NIL;
00113 return;
00114 }
00115 for (e = movhead; e->next != p; e = e->next)
00116 {
00117 ;
00118 }
00119 e->next = (MOVE *)NIL;
00120 free((char *)p);
00121 }
00122
00123 void MSD_AnimationReset(int cod)
00124 {
00125 if (cod == 0)
00126 {
00127 MSD_clearAnimationList();
00128 return;
00129 }
00130 MSD_freeCinemaStructure();
00131 }
00132
00133 void MSD_clearAnimationList(void)
00134 {
00135 MOVE *p, *aux;
00136
00137 if (movhead == (MOVE *)NIL)
00138 {
00139 printf("Lista ja esta limpa!\n");
00140 return;
00141 }
00142
00143 for (p = movhead; p != (MOVE *)NIL;)
00144 {
00145 aux = p;
00146 p = p->next;
00147 if (aux->tipo == MovimentoCamera)
00148 {
00149 free((char *)aux->mu.mc);
00150 }
00151 if (aux->tipo == MovimentoAxis)
00152 {
00153 free((char *)aux->mu.ma);
00154 }
00155 free((char *)aux);
00156 }
00157 movhead = (MOVE *)NIL;
00158 }
00159
00160 void PrintListAni(void)
00161 {
00162 MOVE *e;
00163
00164 if (movhead == (MOVE *)NIL)
00165 {
00166 printf("Lista esta limpa!\n");
00167 return;
00168 }
00169 for (e = movhead; e; e = e->next)
00170 {
00171 if (e->tipo == MovimentoCamera)
00172 {
00173 printf("Movimento de camera. nome: %s scale: %10.4f\n",
00174 e->mu.mc->cam->cname, e->mu.mc->scale);
00175 printf("posicao final do olho: %10.4f %10.4f %10.4f\n",
00176 e->mu.mc->eye[0], e->mu.mc->eye[1], e->mu.mc->eye[2]);
00177 printf("posicao final da ref : %10.4f %10.4f %10.4f\n",
00178 e->mu.mc->ref[0], e->mu.mc->ref[1], e->mu.mc->ref[2]);
00179 }
00180 else
00181 {
00182 printf("Movimento de Eixo. nome: %s deslocamento: %10.4f \n",
00183 e->mu.ma->axs->aname, e->mu.ma->desl);
00184 }
00185 }
00186 }
00187
00188 void InitListAni(int nframes)
00189 {
00190 MOVE *e;
00191
00192 if (movhead == (MOVE *)NIL)
00193 {
00194 printf("Lista esta limpa!\n");
00195 return;
00196 }
00197 for (e = movhead; e; e = e->next)
00198 {
00199 if (e->tipo == MovimentoCamera)
00200 {
00201 vecminus(e->mu.mc->auxeye, e->mu.mc->eye, e->mu.mc->cam->eye);
00202 vecminus(e->mu.mc->auxref, e->mu.mc->ref, e->mu.mc->cam->ref);
00203 vecesc(e->mu.mc->auxeye, e->mu.mc->auxeye, 1. / (real)nframes);
00204 vecesc(e->mu.mc->auxref, e->mu.mc->auxref, 1. / (real)nframes);
00205 e->mu.mc->scale = (e->mu.mc->scale - e->mu.mc->cam->scale) / nframes;
00206 }
00207 else
00208 {
00209 e->mu.ma->auxdesl = e->mu.ma->desl / nframes;
00210 }
00211 }
00212 }