[0] Ldr: Micromine 16.1.1 Build 1196 x64 Jun 7 2017 16:43:15 [0] Ldr: 01/09/2017 10:27:41 [0] Ldr: Loading resource dll C:\Program Files\Micromine 2016.1\MmResources.dll [0] Ldr: OK [0] Ldr: Creating loader event object... [0] Ldr: Displaying splash screen [0] Ldr: Parsing command line [0] Ldr: Loading language resources [0] Ldr: Attempting to fugure OpenGL status... [0] Ldr: Value obtained through the ini manager: (nil) [0] Ldr: OpenGL status is unknown. Attempting to obtain system OpenGL renderer... [0] Ldr: Vendor : Intel [0] Ldr: Renderer: Intel(R) HD Graphics 4400 [0] Ldr: Version : 4.3.0 - Build 20.19.15.4531 [0] Ldr: Checking signature for C:\Program Files\Micromine 2016.1\mmwin.exe [0] Ldr: Creating process: C:\Program Files\Micromine 2016.1\mmwin.exe C:\Program Files\Micromine 2016.1\mmwin.exe [0] Ldr: Do I need to wait for mmwin to shut down? No I don't [0] Ldr: Will I wait for mmwin to shut down? No I won't as shutdown notification is not available [0] Ldr: Waiting for mmwin to complete initialisation... [0] Contunuing the log file started by the loader... [0] Micromine 16.1.1 Build 1196 x64 Jun 7 2017 16:40:07 [0] 01/09/2017 10:27:50 [0] Crash Quick info: installed [0] Crash reporting handler installed [0] Adding Quick Crash Info file: C:\ProgramData\Micromine\MICROMINE\CrashReportFiles\CrashQuickInfo.txt [0] 1006 [0] 1040 [0] 1045 [0] 1052 [0] 1061 [0] 1067 [0] 1069 [9] Ldr: All good, mmwin.exe is flying on it's own [0] 1080 [0] 1083 [9] Ldr: Not waiting for mmwin.exe to shutdown. Bye! [0] 1085 [0] 1102 [0] 1104 [0] 1109 [0] 1126 [0] 1166 [0] 1175 [0] 1185 [0] VEH: Exception The RPC server is unavailable (0x000006BA), flags 0x00000001, at 00007FFE757E9E08 () [2] 1273 [2] 1302 [2] Python home: C:\Program Files\Micromine 2016.1\python [2] end python initialisation [2] 1356 [2] 1362 [2] 1366 [3] 1375 [3] 1395 [3] 1402 [3] 1429 [3] 2464 [4] 1444 [4] 1461 [4] 1471 [4] 1576 [4] 1580 [4] 1603 [4] Mesh JOBOBJECT: Physical memory size 4194500608 bytes (4096192 KB, 4000 MB) [4] Mesh JOBOBJECT: Setting memory limit to 2621636608 bytes (2560192 KB, 2500 MB) [5] Mesh JOBOBJECT: Operation result 0 [5] ----------------- DriverVersion : 20.19.15.4531 DriverDate : 2016/09/29 AdapterRAM : 1024 DriverName : Intel(R) HD Graphics Family Availability : 3 [5] Attempting to initialise NvApi... [5] FAIL, code=-2 [5] Colour bits : 32 Depth bits : 24 Stencil bits : 8 [5] composition supported [5] -- OpenGL information -- GL_VENDOR : Intel GL_VERSION : 4.3.0 - Build 20.19.15.4531 GL_RENDERER : Intel(R) HD Graphics 4400 Max Texture Size: 16384 Max Viewport Size: 16384 x 16384 GL Shader Version: 4.30 - Build 20.19.15.4531 Stereo Support: false ------------------ [5] GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters [5] no memory info gl extensions found [5] 1621 [5] 1635 [5] 1638 [5] CMmAdoDbOpenHelper enumerating data connection objects [6] (OLEDB) [6] Name=SQLOLEDB,ParseName={0C7FF16C-38E3-11d0-97AB-00C04FC2AD98},Type=01,Description=Microsoft OLE DB Provider for SQL Server [6] Name=MSDataShape,ParseName={3449A1C8-C56C-11D0-AD72-00C04FC29863},Type=01,Description=MSDataShape [6] Name=ADsDSOObject,ParseName={549365d0-ec26-11cf-8310-00aa00b505db},Type=01,Description=OLE DB Provider for Microsoft Directory Services [6] Name=Windows Search Data Source,ParseName={9E175B8B-F52A-11D8-B9A5-505054503030},Type=01,Description=Microsoft OLE DB Provider for Search [6] Name=MSDASQL,ParseName={c8b522cb-5cf3-11ce-ade5-00aa0044773d},Type=01,Description=Microsoft OLE DB Provider for ODBC Drivers [6] Name=MSDASQL Enumerator,ParseName={c8b522cd-5cf3-11ce-ade5-00aa0044773d},Type=02,Description=Microsoft OLE DB Enumerator for ODBC Drivers [6] Name=SQLOLEDB Enumerator,ParseName={DFA22B8E-E68D-11d0-97E4-00C04FC2AD98},Type=02,Description=Microsoft OLE DB Enumerator for SQL Server [6] Name=MSDAOSP,ParseName={dfc8bdc0-e378-11d0-9b30-0080c7e9fe95},Type=01,Description=Microsoft OLE DB Simple Provider [6] * No Jet provider available - that's ok, will use ACE instead [6] * No ACE provider found [6] (END OLE) [6] (ODBC) [6] ODBC Driver name=SQL Server [6] ODBC Driver name=MM15.0 SQLite3 ODBC Driver [6] * Using MM flavoured SQLite3 ODBC driver: MM15.0 SQLite3 ODBC Driver [6] * No XLS ODBC driver found - will use XLSX or XL instead [6] * No XLSX ODBC driver found - will use XL instead [6] * No generic Excel ODBC driver found [6] (END ODBC) [6] 1642 [6] 1648 [6] 3461 [6] 3532 [6] 3550 [6] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [6] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (mincore\com\oleaut32\dispatch\ups.cpp(2128)\OLEAUT32.dll!00007FFE788016A1: (caller: 00007FFE787F44B9) ReturnHr(1) tid(1f28) 8002801D Biblioteca não registrada.) [6] 3612 [7] 2444 [8] Colour bits : 32 Depth bits : 24 Stencil bits : 8 [8] composition supported [8] Intel Intel(R) HD Graphics 4400 4.3.0 - Build 20.19.15.4531 [8] Vizex Triple buffer enabled [8] 3652 [8] 3496 [8] 1749 [8] 1754 [10] cmdId=507, setId=0 [81] wparam=33032, lparam=0 [81] cmdId=128, menu=33032, name=DXF2MM, macro=n [88] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [88] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(1) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [89] VEH: Exception The RPC server is unavailable (0x000006BA), flags 0x00000001, at 00007FFE757E9E08 () [263] wparam=41495, lparam=0 [263] cmdId=970, menu=41495, name=PITOPTMDL, macro=n [759] cmdId=507, setId=0 [762] Building OpenGL shader: WSBlockModel [762] Shader Compile Successful: 10029 [762] Shader Compile Successful: 10021 [762] Shader Compile Successful: 10023 [762] Shader Compile Successful: 10022 [762] Shader Link Successful: WSBlockModel [762] Shader build succeeded: WSBlockModel [762] Building OpenGL shader: WSBlockModelLines [762] Shader Compile Successful: 10024 [762] Shader Compile Successful: 10026 [762] Shader Compile Successful: 10025 [762] Shader Link Successful: WSBlockModelLines [762] Shader build succeeded: WSBlockModelLines [765] wparam=33748, lparam=0 [767] wparam=40109, lparam=0 [789] wparam=33032, lparam=0 [789] cmdId=128, menu=33032, name=DXF2MM, macro=n [815] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [815] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(2) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [870] wparam=33032, lparam=0 [870] cmdId=128, menu=33032, name=DXF2MM, macro=n [881] cmdId=486, setId=0 [915] wparam=33032, lparam=0 [915] cmdId=128, menu=33032, name=DXF2MM, macro=n [949] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [949] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(3) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1002] wparam=33787, lparam=0 [1002] cmdId=460, menu=33787, name=DXF2WF, macro=n [1007] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1007] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(4) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1013] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1013] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(5) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1031] cmdId=506, setId=0 [1034] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1034] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(6) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1051] wparam=33787, lparam=0 [1051] cmdId=460, menu=33787, name=DXF2WF, macro=n [1062] cmdId=506, setId=0 [1070] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1070] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(7) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1076] Building OpenGL shader: WSTriangulation [1076] Shader Compile Successful: 10030 [1076] Shader Compile Successful: 10032 [1076] Shader Compile Successful: 10031 [1076] Shader Link Successful: WSTriangulation [1076] Shader build succeeded: WSTriangulation [1122] wparam=33787, lparam=0 [1122] cmdId=460, menu=33787, name=DXF2WF, macro=n [1130] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1130] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(8) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1709] wparam=33787, lparam=0 [1709] cmdId=460, menu=33787, name=DXF2WF, macro=n [1714] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1714] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(9) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1740] cmdId=506, setId=0 [1746] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1746] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(10) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [1756] wparam=40298, lparam=0 [1771] cmdId=486, setId=0 [1779] VEH: Exception Unknown (0x4001000A), flags 0x00000000, at 00007FFE757B8A2D () [1779] VEH: Exception Debug output (0x40010006), flags 0x00000000, at 00007FFE757B9CEA (shell\comdlg32\fileopensave.cpp(14267)\COMDLG32.dll!00007FFE77D72EFB: (caller: 00007FFE77DA6BC1) ReturnHr(11) tid(1f28) 80004005 Erro não especificado CallContext:[\PickerModalLoop]) [2234] wparam=33523, lparam=0 [2238] wparam=33523, lparam=0 [2239] wparam=33748, lparam=0 [2256] wparam=33746, lparam=0 [2276] wparam=34040, lparam=0 [2287] wparam=57643, lparam=0 [2292] wparam=34040, lparam=0 [2302] wparam=34040, lparam=0 [2312] wparam=57643, lparam=0 [2320] wparam=40109, lparam=0 [2325] wparam=33748, lparam=0 [2335] wparam=33746, lparam=0 [3794] wparam=41495, lparam=0 [3794] cmdId=970, menu=41495, name=PITOPTMDL, macro=n [3985] wparam=40047, lparam=0 [3985] cmdId=0, menu=40047, name=SECURITYSETTINGS, macro=n